Here is a model I’ve made in 3Ds max:
When I import into unity with the Export in 2010 max (32 bit) it becomes really messed up and deformed- like.
It also has a animation held onto it, and the texture doesn’t matter for this problem, because I know how to add them. I also checked the Console: It says:
ImportFBX Warnings:
Mesh ‘Trigger Outlet’ has 19 (out of 40) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 and so on…
Mesh ‘Circle01’ has 48 (out of 84) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 and so on…
Mesh ‘Circle02’ has 48 (out of 84) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 and so on…
It seems to me the back of the model has the problem showned in this picture:
And hey sorry, I’m new to submitting models, and I don’t understand the tutorials I’ve saw. What am I doing wrong??