Hi i have been trying to export my textures from 3dmax to unity and after importing it in the unity, my models doesn’t have the textures - my models were gray. I have tried checking the Embedded media on 3dmax and dragging and drop into unity which creates a fbm folder automatically but my textures still wasn’t automatically assigned to it. Help! I will be assigning a lot of models for my project and i find it tedious to assign the materials one by one. Thanks.
If you can’t get your textures to import as attached to your model after trying whats in the FAQ’s, you can go to my site (link in signature) and download my bitmap linker script listed under the script section on my site. It may or may not work depending on your file naming structure.
The script works by finding and attaching missing textures to the current selected gameobject based on the mesh name, material name, or a specified name and then looks for a specified extension to automatically assign it to the correct material slot such as “_Diffuse” to place in the MainTex slot of a material. Batch gameobject texture linking is currently unsupported. Script is a work in progress.