Hi everyone,İ would like to know, how can i generate meshes by drawing with mouse. Any advice ?
Check out some procedural generation tutorials. Sebastian Lague has some amazing stuff.
You’re also welcome to look around my MakeGeo repository for interesting examples.
MakeGeo is presently hosted at these locations:
This can be helpful as well:
I hope I can help you!
Thanks for replies. I have already check tutorials.But they usually doing it by code.like create complate mesh in start thats not what i wanted.I want do it on GUI by draw as 3D mesh
It seems you have not yet looked in my MakeGeo package, as it has stuff to do this exact thing.
Look in the testfingerpolygons.unity
scene specifically.
And again, MakeGeo is presently hosted at these locations:
İ’ll check it again. Thanks a lot.
The assets are cool. Just one thing i couldnt handle that how can i give to thickness on created objects ?
There is a simple extrusion example in there: Extrude2DShape.cs
I managed to create collider and linerenderer on my script but, collider and linerenderer positions are not matching with eachother like on image.
Kinda looks like one or the other is not in local / world space.
I have Gameobject with linerenderer and edgecollider2d attached. Line renderer uses world space so what should i do in this case ? i couldnt figure out.