3D Mesh Deformer in Unity3D

Hallo guys,

I was wondering if there is an possible way to get a 3D noise deform effect on a 3D Model with baked textures?
Kinda like the animated water asset in Unity, but with a 3D Object.

I tried “Mega-Fiers” but this is way to heavy…
I’ve tried many ways, but without succes…

(I’ve no idea to explane this, though).

Why not just use the normal Unity built-in method? Add an AudioSource component to the object, and set it’s audio clip property. Then, if the clip is set up for 3d in it’s import options, it should just work.

Problem solved with a custom shader!

Thanks to FortisVenaliter for his answer.