I’ve asked this question once before but I didn’t got a lot of help out of it… So lets try it again!!
I’m working on a game (Duhh…) and I got a problem with making a normal map.
The model is made in Cinema4D and we’ve used “headus UVLayout” so there would be no edges seen.
Now I created a normalmap of this baked texture using a plug-in in Adobe Photoshop. After adding the normalmap to the material the edges where shown (see picture below).
We tried to create a normal map using Cinama4D, Same problem.
I tried to remove the edges of the normalmap so you could see only the surface. After 4hours work for a little bit of the texture, guess what? It didn’t work aswell.
How do I make a normal map for my model so everything looks smooth (without those ugly lines (see picture))??
Ps. Sorry for my bad english or grammar mistakes…