i want to ask about my 3D model. i create 3D model from blender, and i export it in fbx format. then i import it to my unity project, but when i drag it to my scene i got my 3D model flat. can you help me what should i do?
this the 3d model before i add animation, and i export to obj format
and this 3d model, after i add animation (in blender), then export it to fbx format
can anyone help me?