zaniar
1
I have FBX 3D Model which was converted from 3ds to FBX in 3ds Max .
The Model in Blender and 3ds Max havnt problem but when i imort it in Unity 4.6 have problem .
When i rotate Model , one Side is Transparent and when i rotate it to another side will be normal .
Any Idea ? …
Looks like an issue with your normals on the hull. Blender and Max will be showing the polygons double sided however in Unity they are shown single sided(Back-face culling)
Select the hull in blender/Max and flip the normals.