Hello everyone,
I have a little problem with a 3D plane import from Blender into Unity.
My plane is a simple square with a circle hole in it (to mask a second camera.)
My problem is that my plane got 2 side visible, but in a different way.
Side 1 : Show the plan with a square hole in its center.
Side 2 : Show the hole in the place where the square were…
I don’t understand what’s going on
Thanks you.