I have a model in my project folder with a mesh and several materials.
When I add a couple of these models (of same time) to my Hierarchy and game world and then change a material’s (vertexLit) main color, its changes for ALL the model in my scene. How do I have this not happen?
I tried creating my own Material which I tried adding to one of the models in the hierarchy, however it just replaces the first material listed in the inspectors panel , you cannot choose which one to replace…