3D Model Vertex?

Hola!

So Ive done some research and I see the mesh class in the resource section.

Im confused though, where is the Mesh inside of a gameobject? For example I have a prefab called gridPrefab, that is essentially an imported plane model. Is there anyway to get direct access inside my script to this models vertexes and such?

It should really only be like 4 vect3’s since its a plane correct?

There should be a MeshFilter component on the GameObject, which will allow you to access the verticies via the MeshFilter.mesh field.

All the information on how to access the individual parts of the mesh can be found here.