Hola!
So Ive done some research and I see the mesh class in the resource section.
Im confused though, where is the Mesh inside of a gameobject? For example I have a prefab called gridPrefab, that is essentially an imported plane model. Is there anyway to get direct access inside my script to this models vertexes and such?
It should really only be like 4 vect3’s since its a plane correct?