3D modeling INSIDE Unity.

So I came up with this really awesome Idea last night to be able to use a sculpt tool like Blender’s Sculptdraw actually INSIDE my game. So like in an rpg you can sculpt your own original armor. Any ideas on how to raise or lower vertices with programming?

Example of doing this with blender:

1225999--51127--$SculptedObj.png

Very difficult stuff, never done it before, suppose this may be a useful starting point however?

I wish you nothing but the best of luck

have a look at this too http://docs.unity3d.com/Documentation/ScriptReference/RaycastHit-barycentricCoordinate.html

Checkout the Procedural Examples from UT on the Asset Store (Free)

It has a simple sculpt example

or purchase GameDraw and look how they do it ;).

The sculpting example is really good, but I realized something else. Anyone can draw the f*** word on their armor. So now i am wondering if i should keep the sculpting thing or not.

How about if the user could adjust that mesh from gui,
like, adjust: scale, bending, twist, thickness…or anything…
(just like in character generators, can modify face shape etc.)