Im just starting with unity have about got the hang of it. Now my problem is making 3d content for my games. I would like to be good at making detailed worlds (jungle and urban settings most liely) and basic figures, but if i could just model a gun or some type of weapon i could make it all first person…of course i would probably need enemies…
I’ve been trying to use blender but i dont really like it and I can’t find any good tutorials. I was alright with sketchup back in teh day but I got a new computer and it and sketchup don’t get along.
so if anybody knows of some good FREE ones let me know
There’s Wings3D, but I can’t get used to it. I like Blender far better, and there are about a million tutorials for it, so it’s kind of strange you can’t find any good ones. Keep in mind that 3D is kind of hard and takes effort no matter what app you use.
I was looking at the wings thing, it didnt seem liek you could get much detail out of it and it sems kind of old fashioned ( or like 3 yrs old ;P). Could you suggest any good blender begginer tutorials? I’ve tried that one where you make the snowman a bunch of times but i can’t get it right.
Wings is older but the tools and workflow for polymodeling are basically the same. You can get plenty of detail in it, you just have to learn how to model in 3D.
With no disrespect intended, perhaps you’re trying to run before learning how to walk? Take it slow and learn the basics first. Things happen quickly after that.
yea, I was more of just wnating to learn the right program for use with unity so I don’t learn the one and then wish I had some major features of the other…and I’m not really worried about great detail right now…some good tutorials would be great if anybody knows where I can find em.
As a digital arts major I can attest that even if you did find one that was most in tune with Unity the LAST thing you want to do is specialize in it. Modelers need to be great at virtually any program they touch, but that’s nothing to stress over.
As jbuck hinted at, once you start to get into the modeling scene you’ll quickly find yourself able to command a bunch of different applications.
I’m a Maya 2009 user, but I know that Truespace is probably still free. The other alternative is Blender but it has something of a learning curve as it is unlike most of the standard industry tools.
oops, i actually replyed but i clicked new topic instead of reply
Im looking at trueSpace, it’s compatible with unity?
And its easier than blender?
BTW I don’t mean to be the anoying noob on the forums who wants to rush through things. I actually only want to make prretty basic games. My hope is to have a website with a lot of games ( for now just a few of my own and then I could branch out) and have a good API and high scores and maybe even like customizable avatars and stuff…very complicated I know but as far as gamesa re concerned I only need to know the basics.
I’ved messed with some different programs, I just don’t personally like blender, this trueSpace seems really neat I just need to know if its compatible.
Yea Blender’s a strange one. One other you might try is the Delgine’s DeleD modeler. I think its block-based modeling, that might be a nice primer if youre absolutely new, also its open source.
CG Society has an ongoing comparison list of all the major players, once you get comfy with modeling you may want to reference it when your ready to step up to level 2.
Go out and get the book “Essential Blender” and you’ll have no problems at all learning blender. People usually complain about blender because the learning curve is steep but it’s also very short. I was up and modeling within a few days of reading the book and doing the tutorials. I was animating characters not long after. After you get the basics down Blender is pretty intuitive for 90% of things. Also it’s REALLY fast compared to other tools.
I ended up usuing blender and its actually easier than I thought, but so far it doesnt seem to hav emuch potential for 3d maps to put into unity. Should I use a different program for that?
I do all my 3d maps in Blender, what do you mean no potential?
I create a Mesh and then subdivide, extrude, UVmap it to build the basic Textured Level Geometry. I then create a Color Channel and create shadows for the level using the Vertex Painter.
Once that’s done I load it into unity and test it out until I’m satisfied with it. I then chop it up into sections in blender by going into edit mode, selecting the section of the mesh and hitting the “P” key to seperate that mesh from the one big mesh. I do this for all the pieces and then reimport into blender.
There isn’t anything that Unity can do that I haven’t been able to do in blender. Granted I’m doing an iPhone Game so don’t need specular/bump/etc but I’m sure it can do those I just haven’t had to learn because their is no need for them.
Also the nice thing about blender is it fires up and I’m working within 2 seconds. Maya takes like 45 seconds to load up and be ready to go.
Well I mean like a place with alot of detail, liek trees, grass, paths, mountains, all that. Do you ad that in inside unity or what? I like Bryce but it won’t import to unity. Oh also, how does that whole automatic import to unity work with blender? you knwo where you save it in blender and it puts it directly into Unity?
The Blender to Unity workflow couldn’t be easier. Just save your .blend file in your Unity Assets folder. That’s all it takes and all your models are in Unity. If your trying to do any game modeling that Blender can’t handle and handle well I would be really surprised.
All that stuff your talking about is what you create in blender. Essentially what you do is create a new project Ctrl-X and then model some object like a house.
Save this house as house.blend.
Then Create a new project Ctrl-X and then you can create ground by adding a mesh and subdividing and making it into the ground.
Then you import your house model using Shift-F1 and then click on the house.blend file and it will show you what looks to be directories. You can then go into the Object Folder and click on the House mesh (should be 1 object probably named “Plane”) and select import to cursor and then import it while placing the new model at the cursor. Do this for your entire scene.
Then save your level and drag and drop into Unity and your ready to start adding the dynamic objects like characters, lights etc.
If you’ve never done this kind of stuff before it’s a lot to learn but that’s part of the fun. The workflow is essentially the exact same with all tools and level design. Just different hotkey’s and programs.
K that makes sense and i probably would have never thought of it, thx
Im on version 2.48a, sounds kind of like your on 2.5 because from videos ive seen its kind of layed out like unity. I thought about updating but I didnt wnat any buggy features. You think I should get 2.5?
2.5 is nice and it works well with Unity BUT you have to use the FBX exporter and it hasn’t been available for long. I am with Eric and totally recommend sticking with the fully working 2.49b due to the fact that it just works and most of the current tutorials are for 2.49b or lesser. 2.5 has way too much changed for the older tutorials to be useful unless you are very familiar with Blender.