3d models for mobile

Hello, I am curious how you guys know which 3d models optimised for mobile or there is a option evert 3dmodel to be optimised for mobile?
The problem is that high graphic models affect on mobile game fps. When I build game with option under Simple, Im no longer see any light effects.

3 things to consider:

Mesh quality: The more polygons a model has, the longer it will take to render. So generally, fewer tris/verts on mobile is better; however you can lose quality so it’s a tricky balancing act.

Shaders: Some shaders are very expensive on mobile (such as reflective shaders). I generally use mobile/Diffuse shaders since I haven’t tried to program my own shaders yet.

Shadows/lighting: You can save resources by not displaying shadows for the model at all, or marking static models as static in the Inspector and baking the lights.

Also those are some options to optimize meshes, but if the model has a very high poly count, you might have to edit it manually in software such as Blender.

What about textures and materials? If I use low poly models with high graphic textures, will that affect FPS?

You really have to experiment around with that, every project is different. Textures do have impact on FPS, which is why in Edit > Project Settings > Quality you can choose texture quality. However the amount of polys and types of shaders used, along with the amount of realtime lighting, is really what’s important.