Hey! I’m new to unity and I had a question about my models that I made in blender.
I read somewhere that to render the models in-game, the computer that was running the game had to have blender installed. Is this true?
for instance, if my game got onto steam, would everyone need to download blender to run it? Is there a way to easily avoid this without re-making all of my models?
Thank you!
No, that’s completely false. Once the model is imported into the game, you don’t need to do anything else.
This is probably what you were thinking of. If you use .blender files in your project, you need to have blender installed to import them. Once they’re imported though blender is no longer needed.
That’s not entirely true. If you have the .blend file in your project, you’ll need to have blender installed any time you make changes to the import settings or need to reimport assets. (Like switching build targets, upgrading unity or anything else that triggers a re-import. ). The same is true of others like Maya/max. The source file is untouched, the imported data is stored in the library.
Though for blender it’s not a big deal as it is free. Alternatively you can export as an fbx.