I’m thinking of posting some free models, and i thought i should get some tech advice first. Should the models be triangulated or no? The models would be static objects/props and not characters, so is obj acceptable? Lastly 'im planning on using large uncompressed textures (png) perhaps 4k or maybe 2k. I figure who ever downloads them can easily convert/downsize as they see fit. The models will also have normal maps as well.
Any suggestions or advice would be appreciated.
- Unity triangulates the models automatically when you import them.
- Obj I guess is acceptable, but I’ve found that most people use fbx. I’ve used fbx myself and not found any problems with it.
- PNG is my preferred format, but I would include jpg as well if I where you.
FBX by far is from what ive found the most reliable format that will import textures assigned from the outset, whilst obj sometimes dont. Texture wise, this is an interesting question. DDS by far is the speedier imageformat to display by engines. Also the texture loads in seconds into unity, whilst jpegs take a little longer.
With my models packs i provide source textures - very large 4096, then 2048, 1024 and so fourth to give people everything they need for high res stuff and lower requirements.
Hope this helps
Steve, Arteria3d