3D Object from blender rotate with camera

Hi,

I have make a very basic car in blender. A cube for the body and 4 cylinders for the wheels.
Exported to .fbx and impoted in Unity, there is no problem except that the wheels turn with my camera.

It happens in my Scene view when i turn around my car with the mouse, the wheels just turn to follow my point of view. They don’t show me the same face but they rotate.

And when i preview the game and drive around with another car (a premade not by me), it’s the same, the wheel just turn.

Oh, in the preview just below the inspector tab i can see this too.

What does i do wrong ?

Are u getting problem with importing or coding. if coding please post code once. or else export that project and share that into dropbox. or send me my mail. shankarraopilli@gmail.com i will help u.

It's not a coding problem, i just import my car and directly in the preview i can turn around my car and see the wheels rotating while watching it at different angle.

Did you ever resolve this issue?

1 Answer

1

In case someone else stumbles across this issue the resolution was to fix the normals in your imported blender mesh. Normals effect how things appear from any given camera angle, and gave the illusion that the object was moving with the camera. I did not have all of them correctly set in blender. Here is a good link for setting normals in blender: - YouTube

be blessed

thanks for sharing the solution, I had same issue.