So Here is my inventory
Inventory renders in this fashion: GUITexture, 3D object (from second camera/layer), GUIElements (all the items and slot icons)
Healthbar and QuickSlotbar renders on top of everything

Question is simple: Is there any posible way to make inventory go ON TOP of healthbar and quickSlots and make 3D object (character model) go on top of inventory?
!? Without turning everything into GUITextures ?!
Also you are free to convince me to change everything into GUITextures what is an absurd in my perspective. GUITextures are SO HARD to manipulate, I hate to even have inventory just for the sake of 3D object that I what to showcase.
Does Unity really want me to find another way to represent my character?
If so… facepalm
(let me know if anyone needs more details so maybe I would have to make a video about it or something…)
I felt there was a better way to do it. Thanks for sharing this great tip :3 Definetly makes me feel releaved.
– Gurunext