Hi, just decided to put more effort into learning Unity. I have a lot of questions. But lets start slowly, I am going to start practicing by creating a game.
So first, I want to create a reusable 3D object. A card/tile which is a rectangle 3D shape, so far I have always been using rescale when I tried doing stuff in 2D because I use the default Square/Cube and resize it to the size I want/require. Is there a way where, things are more clear, where I can directly create a cube of a specific size and just use it as that size. I dont really like the idea of resizing because it just feels off to me.
So my question is,
Is the only way, to create a custom mesh? or using procedural mesh to create a mesh at runtime? These are the methods I understand are available, is there a Unity built way is my real question.
Any help is appreciated. Also, would like to understand is procedural mesh better? because I cant see a reason why you would need that. Its building at runtime, so smaller size of the project