I have sculpted a paddle using my favorite program Sculptris and exported it as an OBJ into my game. It imports as the normal gray color, except it has its own hierarchy. Paddle and then under that, default. When I drop a texture or material onto it, it turns a solid black color. I even tried importing it into Maya 2013 and exporting it as a maya binary and importing it from there. When I do that, it doesn’t have its own hierarchy but still turns black. I attached a screen shot of what it looks like. What am I doing wrong?
So far, the best workaround I’ve came up with is to assign a base color material in Maya '13 and use the GameDraw asset to assign smaller details. But this is a little annoying as I would rather just drag and drop a texture on to it.
Sorry for wasting your time, guys! I should’ve not be a complete newbie and found it myself. I found my answer here.
I will let it be a lesson to me and learn before I ask. Thank you to everyone for looking at my thread!
