Hey.
Anyone else suffered problems with orientations of 3D objects when importing an .FBX to Unity?
It’s important that my objects have their downward in +Z and forward in +Y (for “lookat” reasons in Unity).
My friend uses Maya and exported an .FBX of a weapon to me with my desired orientation, this weapon:
Now in Unity I can’t use it since it has shifted the orientation. If I open the .FBX in for example Blender it looks correct again, but shifts when importing to Unity
Any feedback is welcome!
Regards,
Meddon