3D Orientation change when importing .FBX

Hey.

Anyone else suffered problems with orientations of 3D objects when importing an .FBX to Unity?
It’s important that my objects have their downward in +Z and forward in +Y (for “lookat” reasons in Unity).

My friend uses Maya and exported an .FBX of a weapon to me with my desired orientation, this weapon:

Now in Unity I can’t use it since it has shifted the orientation. If I open the .FBX in for example Blender it looks correct again, but shifts when importing to Unity :frowning:

Any feedback is welcome!

Regards,
Meddon

Is your game a top down 2.5D type of setup or something? Usually with 3D content - all models ‘should’ be exported as Y = up, this is in the export fbx dialogue. (in 3D Max)

Although if the game is set up for good reasons (like top down 2.5D) - couldn’t the artist reorient the model (or the root node of the rig) in the 3D package and export as needed?