Hey,
I’m using URP and can’t find a solution for making a 3D outline. Already spent couple of hours searching, so please - don’t copy ‘solutions’ from other websites. They doesn’t work…
I want to achive black border around 3D objects. Just like Unity selection tool works, it highlight object with orange color.
If it is possible i want to:
- not duplicate geometry
- use shadergraph for it
Unfortunately, the cube’s faces have a strange offset (I know this is because of normals, but with my current knowledge I cann’t fix it : /)