3D people?

Hello,
I was wondering since I am unemployed what software program would be best and as close to free as possible that would allow developers to create 3D people for Unity. Is there also an inverse kinematic program that allows developers to selectively have a specific limb try and reach a specific Vector3 point in 3D space? I would like to do powerful things like make something like a person’s finger touch a 3D point in space, or have a hand grab that 3D point in space, and if the person is standing too far away, walk towards the destination, and if it is too close, back away and grab or point at the Vector3 point.

Thank you for any information,
Michael S. Lowe

Hey

For free modelling it is difficult to beat Blender if you can spare the time to learn how to use it. A lot of people love it and a lot of people hate it but if you are on a zero budget I would recommend taking the time to learn and like it.

Blender has some awesome animation tools going on what I have seen other people do - I am a coder and have yet to master this.

Never tried to make a model reach for something in real time although I would expect it involves finding and directly manipulating the transforms of the individual bones in the game object hierarchy. You would probably need to implement your own IK system unless there is an existing unity implementation or asset I am not familiar with.

Hope that helps

EvilNoodle

Try this – an awful lot of software at the right price:

Thank you.

Is there any way to have Daz3D store the viseme information (facial features) into its characters so that when I import it into Unity, I can set the facial features through scripts and animations in Unity?