3D Plane Rendering Over Particle System?

Hi! I’m working on a crime scene type level, and I’m struggling with the blood textures. The bodies are portrayed using a particle system that uses a skinned mesh renderer. What I place a 3D Plane with my blood texture next to the body, sometimes the blood is rendering over the particle system, and I’m not sure why. It’ll look okay from one angle…


But if I move a bit to the left, the texture renders over the character…

Why is this happening, and how can I fix it?

Use the material queue on your blood splatter to set it to 2501 to ensure it renders just after opaque objects and before most transparent objects.

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