I’m trying to create a 3D radar display. I want it to look like 3 concentric rings, but each one in one of the 3 planes (XY, YZ, XZ). Since it will need to rotate, I imagine I have to create an actual model for it.
What I am doing is literally creating the 3 rings and joining them into one mesh. That works well enough. However, I need the model to just have a flat texture that is not lit, but visible regardless of lighting. Which shader do I use so it won’t be affected by lighting?