3D Render Textures?

I am using a render texture to render a ‘CCTV’ Camera onto a flat surface, and I was wondering if I could make the screen render the Camera’s view in 3D, similar to a 3D TV, but it also changes the view based on the way the player views it. Would I have to change the camera angle to compensate for the players angle? Or is there a proper way to do it, which brings me to ask what the ‘Dimension’ parameter is in the Render Texture’s options. As far as I can tell it just makes my Render Texture black.

Yeah, you’d need to move the CCTV cam inverted to the player cam position.