is it possible to create a texture in 3d based on what a camera sees? i know the Texture2D.ReadPixels,
but i want the 3D version of that if possible?.
and save it as a Texture that i can apply to objects
is it possible to create a texture in 3d based on what a camera sees? i know the Texture2D.ReadPixels,
but i want the 3D version of that if possible?.
and save it as a Texture that i can apply to objects
Are you looking for the RenderTexture object? You stick one of those on a camera and it renders what it sees to that texture, then you can use that RenderTexture as a texture anywhere else, like to put a TV screen on a wall in your game, for instance.