It’s a bit hard to find a good rigidbody-based character control script, so I decided to make my own.
It’s a simple 3D character controller, with double jump and a wall jump. It uses raycasts to detect wall and ground collisions. Is in beta stage, I will improve some things yet. I’m using Unity 5 for this project.
Hey Noisy
I’m not sure how this is any different/better than the 100 character controllers available to create using any number of free tutorials out there on the web.
Explain what is different/better with this character controller. = Why would I want to buy this instead of setting up my own character controller which is about 1 hour worth of work.
Things you can change include arrow controls in addition to wasd.
Increase the run speed. Right now it feels like normal speed = walk very slow and shift to run = walk a little less slower.
Definitely include a simple character in the web demo instead of just a capsule.
Hey, thanks for commenting! it’s really easy to make a character control. I see it now that I’m trying. So far he has not something to make an extreme difference, really.
For selling, I’m seeing other views before. If some people were willing to pay for it, even if a low price, I think in the case. However, if more people like you who think more practical to create your own script appeared, I would leave it as open source if someone is interested and create your own system using my script as a base.
I’m using the standard controls Unity, He uses the default horizontal and vertical axis, but I prioritized the WASD to facilitate using the third person camera. The variables are adjustable, so the speed value, both walking and running can be changeable. I am using these values to test, so I’m used to it.
Finally, I am thinking of looking for a character to test animations, or make my own, but the intention would only show the script run itself, so I did not think of a character right away.