3D Slider joints and Distance Joints

Are there any guides as to how you can build joints such as a slider joint or even a distance joint in Unity, been trying all day to recreate a steam piston setup but just cant get anything to work, the whole workflow of trying to build joints in Unity is horrible so far, cant even drag around the anchor gizmos have to play with the edit boxes. So if anyone knows of a nice guide on how such joints can be made from the Config joint please share, losing the will to continue with this at the moment, need help :slight_smile:

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You should be able to use ConfigurableJoint and limit the X/Y/Z motion to a range as needed to model a piston.

There’s a “Custom Handles” package in the UAS for $15 that visualizes the ConfigurableJoint stuff (and is a useful package in general): Unity Asset Store - The Best Assets for Game Making

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