Hello guys I’m trying to make my sound effects work as in 3D environment in a 2D platformer game. The problem is that when I set Spatial Blend option to 3D on my sound effect it gets really quiet but if I keep it on 2D it will play at the same volume through-out the entire room and that’s what all of the answers on this problem recommend doing but that doesn’t solve my issues as I actually want to hear it at different volume levels depending on where the camera/character is.
You’re describing completely expected behaviour. If you want a 3d sound to get louder, you need to move the AudioListener (probably attached to your camera) closer to the AudioSource.