I’m wondering how to create a fully 3D sound, using Audio Sources. I mean, I’ve tried a lot of things - increasing the roll-off seemed the most obvious, but didn’t work at all.
I want to get the player to actually feel the sound is far away, or close. Right now the sound appears very 2D.
Make sure that the sound is Imported as a mono sound file. If it is a stereo sound file, it wont fade or use direction, it will just play. Mono will take distance into account and what direction you are facing.