Is it possible to convert a 3D-sound to 2D within Unity? I have a .ogg file containing the music for my game. When I add a Sound Source to my Empty GameObject it says the sound is a 3D sound, which will not work for music I guess since I don’t want the music to be dependent on the Audio Listener…
The workaround is to make it a child of my player character since he is the Audio Listener, but is there another way to do it?