Hi
I’m not only new to Unity, but also to creating games and game engines in general.
I want to know if it is possible to create a three dimensional map of fictional outer space in Unity.
I want the map to be part of the spacecraft I will then build.
Hopefully, the position of the spacecraft will somehow be tracked within this map - even though to the player the map appears to be in the spacecraft. ![]()
I imagine that if I could create a 3D world / terrain (with no floor / no up or down)containing spheres that I could incorporate this terrain within the game as a starmap.
So I imagine the map to be a terrain within a terrain.
Is this possible?
I hope I explained it okay.
Thanks.
That sound pretty strange, but I’ll give it a shot.
Do you mean a skybox, which is a huge box containing the whole scene with it’s normals turned inwards, having a set of 6 textures to simulate the far environnement, usually the sky, but is perfect for space as well ? The hard part here is to find a decent set of texture.
Have you heard of Kerbal Space Program, that is in unity( i think, i has all the files in its build) and that has a 3d space map hell its nasa sim, so my answer is yes(if ksp is in unity)
Thanks Quontex
Will give it a look.
Syclamoth and Berenger:
Not sure you have understood what I have written.
I want top make a space travel game.
The spacecraft will need starcharts mapping the places (solar systems) which can be travelled to.
I want the map (the starchart) to be 3D in ‘effect’ not necessarily in ‘look’.
i.e. To explore the Starchart you can go sideways, up or down (as in ordinary 2D maps) but also forward and backward (because space doesn’t exist on a flat surface).
I’d also like the option for planets and stars to enlargen when selcted for closer view - they don’t have to zoom right in however - just enough to give a little more detail.
i.e. A small white dot labelled ‘Solar System 1’ can be clicked and the map will zoom slightly to show the planets of that solar system.
I would have thought that this would be possible to do, existing as a simple game ‘scene’ (or ‘world?’) with spheres, surely?
Then, this emphasized textgame scene (the starchart) would be accesible at the press of a button from the cockpit of the spacecraft which itself is another game scene within a game scene (or world) (i.e. gamescene becomes map).
What do you think?