I have made a skybox and added some post processing effects to this scene. Still need to add the GUI script to provide information about the constellation at the centre of the camera view. Looking for some feedback. Tried to leave something on an astronomy forum but they were really unhelpful so if anyone’s a secret astronomer on here, let me know whether you think it looks accurate.
Looking good so far. I like the noise effect you have going on there. Maybe perhaps tone it down slightly though? It works very smoothly and as expected so far.
Will be good to see some information pop up at some point. You are obviously working on that bit though.
Thanks a lot for the feedback yeah was starting to think that myself think my monitor was at a funny angle didn’t realise the amount of noise I had on there. I am also going to pair it with an arduino board to create a custom hardware interface. Still to decide whether to build a joystick or use push buttons.
Hi Eric it’s to make the exhibit feel less perfect as this is to make the user feel as if this is a real experience as it is going into a museum exhibit. With matching graphics and surroundings. Even with this in mind do you think its wise to remove it? I was thinking of using a delay and motion blur on the joystick controls as well?
I think it really is a hard call to make. When you go to a museum you obviously aren’t going there to play a game, however I have found that it’s nice if the controls are smooth. I’m there to learn, not screw around with a little game, if it works smoothly I will probably use it for longer instead of just walk away.
Thanks for the great feedback everyone. Now just to implement a script to tell whether the camera is pointing at the constellation or star. An if statement on the Euler angles of the camera works great for symmetrical objects. But then I realised “Wait what about the constellations that wrap around each other DAMN!”
What do you think my options are everyone?
I was thinking multiple planes over the top of the images and check whether the camera is pointing at any of those, and then display the information about whatever it is pointing at?