Hi Guys
following the “hype” around the “old-new” 3D anaglyph technology, we started working on that way…
We took the script posted by aNTeNNa trEE of the Unity Demo Team.
We added the modification posted by Monark implementing the projection matrix method, to simplify vision for the eyes.
Monark also posted a modified shader from the original one, which we included by default.
Then, we cooked all our modifications:
- created 3 external shaders for the three anaglyph modes (Red/Cyan, Red/Blue, Red/Green) (latest 2 still need tweaks)
- automatic linking of the shader to the camera
- added automatic support for GUITexture and GUIText
- converted the original JS script into C#
- shader written in two different ways to be compatible with Unity 3 and Unity 2.x shaders.
And we finally decided to release it under GPL for everyone to enjoy. Simply to import as a package, and simply to attach to camera through Components > Anaglyphizer menu
We are sure this could be useful for all the “non-coders” around ![]()
You can find the full post in our blog:
http://blog.esimplestudios.com/2010/09/unity3d-anaglyph-construction-kit/
And if you don’t care about all this bla bla bla?
FINE, HERE YOU GO:
GitHub - EsimpleStudios/Unity3D-Anaglyph-izer: Make your Unity3D project compatible with anaglyph red/blue 3D glasses! <<– GET IT HEREE!!!
