well… i remember a topic saying about this, but i didnt found it anymore.
I dont know how to identify a watermark in a 3D model. So my doubt is: I have a student software.
I could use the models made in it, for my own games!?
I’m worried about this.
Well, you can use tools from DAZ for a lot cheaper. In fact, Bryce 7 Pro, Hexagon, and DAZ Studio 4 Pro are free right now. However, to use those in games, you’d need to shell out $500 or so for a license to use the content made in those for a game. Those tools are better than Blender, imo, but not as expensive as 3ds max or Maya.
Well, use Hexagon to model static meshes, Bryce to do terrain and environment work, and DAZ Studio to assemble a scene, and export it out to .FBX format and right into Unity.