3D Studio Max - Watermark

Hi.

well… i remember a topic saying about this, but i didnt found it anymore.
I dont know how to identify a watermark in a 3D model. So my doubt is: I have a student software.

I could use the models made in it, for my own games!?
I’m worried about this.

Best regards,
pjrm1470

You can use it in non-commercial games.

how sad!!!
I thought it might use for my first commercial game. Then, with the money I collect from the sale, I buy the 3D tool.
Couldn’t do that!?

In this case i’ll have to use (arg) Blender until i have money enough for the tool.

Thanks for info!

Well, you can use tools from DAZ for a lot cheaper. In fact, Bryce 7 Pro, Hexagon, and DAZ Studio 4 Pro are free right now. However, to use those in games, you’d need to shell out $500 or so for a license to use the content made in those for a game. Those tools are better than Blender, imo, but not as expensive as 3ds max or Maya.

Wow…

I have to thank you!
well, that’s much better. which one of then you recommend for me?
I’ll be looking everyone you sad here.

Thanks again!

Well, use Hexagon to model static meshes, Bryce to do terrain and environment work, and DAZ Studio to assemble a scene, and export it out to .FBX format and right into Unity.

Btw, how to detect a watermark!?
If i buy a model, how i know that model have any watermark!?

I got an email the other day, Autodesk do 0% financing through 13th April or they secure $8million in funding. Not sure what the exact terms are.

A few years ago you could lease Max for about $115 a month which wasn’t bad considering a lot of people spend more of their phone plan or TV.