I’m hoping someone can help me here. I’m trying to create a game that will have vehicles that move up and over hills at a constant speed and basically just crawl over the terrain unobstructed. The problem I’m facing right now is that if they are running sideways or even up against a steep hill, the object gets pushed around vs just running right over the hill.
I’ve recorded a video and taken a photo to illustrate what I expected the behavior to do.
Here is some of the config for the tank:
Rigidbody -
*Mass = 0.01
*Drag = 0
*Angular Drag = 22.7
*Use Gravity = True
*Kinematic = False
*Interpolate = None
*Collision Detection = Discrete
I do have a constant force of -1.66 on the Y axis under the “Force” section.
And that’s about it! Any help would be appreciated it.