3D Text Bug

I’ve just encountered a very strange error when using a 3D Text GameObject. I downloaded a font called HighSpeed from the interweb. It’s a Windows TrueType Font. Here’s the steps to get to the error:

  1. Create a new 3D Text GameObject
  2. Drag the HighSpeed font into the font property in the Inspector.
  3. Drag the font material that’s within that font to the Material property of the new GameObject. At this point the font texture shows up underneath.
  4. Adjust the size and position to get it where I want in the scene.

All is fine up until this point…however…when I save the scene suddenly the font texture goes completely blank and the text vanishes from the screen. I didn’t do any other actions, just saving the scene after setting up this text causes the font texture to go blank and the text itself to disappear. I’ve used 3D Text objects many times and I’ve never seen anything like this happen, and I have no idea what could be causing it. It’s frustrating because it took a while to find the perfect font. Has anything like this ever happened before and what can I do to prevent my font texture from going blank and the text disappearing?
Thanks
-Mo

I am currently experiencing the same issue in one of my scenes. Below is a video showing the issue, I apologize for the poor quality and the video not actually showing for the first three seconds, but it should show what I am dealing with right now. Is anyone else currently experiencing this issue, or have a work around available?

Edit : And just to point out, the warning message that pops in the console near the end of the video, is in reference towards cleaning up after the spline meshes, not the Text Mesh.

If you highlight the font in the Project view, then create the 3D Text object, it will have the highlighted font. This may solve your problem, worth a try.