3D Text Looks Like It's Behind A Plane, When It's Not?

Hello there,

I’m trying to write some text hovering on a plane, which’ll have a texture on it later.

But, Even though my 3d Text meshes are over the plane, they sometimes look like they are behind the plane.

I’ve recorded a video about the problem

I’d appreciate it if you can help me :slight_smile:

Thats because 3D text always renders on top of everything within your scene, even if there is a solid object in front of it.

This is a pretty common question: http://wiki.unity3d.com/index.php?title=3DText