I have been developing a tool-tip system for my game that enables me to either make use of the GUI tool-tips or a custom prefab tool-tip that can be anchored to various positions around a desired icon.
The problem I am having is that for some reason when I test the game I have to re-assign the font to the TextMesh after every run. I am making sure to apply changes to my prefab and am not re-assigning the font at runtime.
Does anyone know why the 3D text loses association with it’s font when the game is stopped?