3D text mesh fixed?

Anybody knows when the 3D text mesh will be fixed? Im talking about 3D Mesh text, not the canvas UI text.

Right now seems I have to go through a bunch of gyrations in order to get the 3D text to be hidden when its behind another object.

Right now if i put 3D text into a scene, it can be seen everywhere no matter where it is even if its inside something, this is not desirable for my case.

I seen a wiki that tells how to prevent that by using custom shaders and fonts. Its a pain using the custom shaders because i cant easily change the font size, color of each instance of the text individually. I keep getting error that its not dynamic.

Anybody knows when the 3D mesh text will be fixed to work like any other game object that gets hidden when behind something by default without using custom shaders?

Thanks

Well its not considered broken so its unlikely to get fixed. If you want it to be hidden then just assign a different shader/material, it should work fine with different font sizes and colors. What does the error say about dynamic? What font are you using?