3D Text Mesh : Font Texture change to a Blank (Black) On Project Save


I’ve observed a strange bug. When I change the font size to a bigger one, when I save the Texture just disappear.


It is rather strange, I thing it might have something to the font texture being 256*256 and unity cannot fit certain sizes of fonts in this texture. But it worked well in older versions of Unity (3.0).

Any Ideas?

If I remember correctly, this problem arises because you are using a ‘system’ font, and performing operations on it. For ALL font operations, you need to create a NEW font material in your project (even if it’s identical to the original one), and in this new material, drag the default font texture into the new font texture slot, for this to stop happening.