I have a 3D text object that displays fine in the Game View of the Unity Editor, but when I publish to WebGL, nothing is displayed. I read many posts about this issue and everyone says I need to use a non-system font, so I did that and it still doesn’t show up when I publish to WebGL.
Any thoughts? I’m stumped.
I figured it out! The 3D text was too far away on the Z axis for my camera to see it. I had to adjust the Z axis until the 3D text came into view. For some reason, the Z axis of the 3D text didn’t need to be adjusted in the Unity Editor for it to show up in the Game View, but the Z axis of the 3D text did need to be adjusted in scene view for WebGL to render it.