I have 3D text that I don’t want to be visible through solid objects. According to this guide, I need to use a custom shader. And then in order to use the shader I need to add a material. But adding the material breaks the text mesh, and now it’s just a bunch of rectangles. The guide said that I’m supposed use the texture from the Fonts folder. I don’t have one of those in my Assets folder, so I assume I’m supposed to import it from where my OS stores the fonts. I did that, and now the text is just invisible.
Is there a method that actually works, and preferably, is not completely and utterly insane?
Also, how do I use more than one tag to this question? It just deletes it when I add another one.