3D Text Render Issue

I’m trying to get some 3D Texts to render on top of a transparent screen, but no matter the shader I use it just doesn’t work, like half the 3D Text renders behind the object and the other half renders on top, is it just something with the camera or a shader issue. Does anyone have any idea why this happens?

Please post sceenshots and details of the exact shaders you’re using (source code) for each object, else people are just taking wild guesses at what you probably could be.

Sorry didn’t see your post, I figured it out thanks to a Unity Answer. All I had to do was copy the old 3d text shader, edit it and add “+1” to the transparency part so that it always renders above other transparent things (I think thats what it does, either way its working now).