hi i am trying to change the font, the 3d text uses but when i change it it the font it does not show what i ask it to i am using unity 2.6. does anyone no how i can get it to show the fonts i import and print it correctly?
I get the same problem. The way round it is to highlight the font you want to use, then create the 3D Text. Changing the font after creation doesn’t seem to work.
holy jesus f**king chist, i can’t believe this worked. lol i may cry now, thx moon
I now know how it is possible to change the font afterwards.
Get the SaveFontTexture script from the Unify wiki. Create an Editor folder in the Assets folder if you don’t already have one. Place the script in that folder.
Now go to the font you want to use in the Project window. Click the arrow to the left of the name to expose the font material and texture. Right-click on the texture. The SaveFontTexture script has added an extra menu option at the bottom. Use it to save the font texture somewhere in your asset folders (I suggest changing the Texture Importer settings to Advanced, then turn off Mip Maps and set the format to Automatic 16 bits). Add the new texture asset to a material with a shader suitable for text.
When you change the font on a 3D Text, add the new material as well. All should look correct with the new font.