Hello there. I have a problem, the collectable items of my game have a small number saying, for exemple, how many bullets have a clip so I used 3d text. 3d text shader appear behind other objects so I choosed another one, the self illumin/diffuse with the main color white, the illumin texture being the “font texture” generated and it gave me a nice white text in a black square . Worked well but it returns an error message asking for the mesh normals (that 3d text doesnt have).
The question:
How to proceed?
1 - If I use a shader that doesnt needs normals just like Unlit I will have the text with one problem, it is black and I want white.
2 - Can I edit the “font Texture” generated by unity? how? If I could it would be possible to invert the color and use a particle shader.
3 - Any suggestion?!
Thanks in advance!!