3D text

I am having trouble with doing basic text in my game. I would like to utilize the 3D text feature to have the text do some pretty simple things in my world, like fly from the distance to the camera. I am getting that to happen, but the look of the font is really bad, very fuzzy around the edges and hard to read. I am using the one font that is included in Unity, so I obviously must be doing something wrong.

I am using the text mesh as described here:

but not getting usable results. Off the top of anyones head, what am I doing wrong?

Thanks!

Matt

Import a font at a larger size.

–Eric

I’m still having trouble with it, no matter what size I import the font. I’m now getting a black box in the game where my text should be, and this message in the console:

Shader wants normals, but mesh doesnt have them.

Any thoughts?

Thanks!

I don’t know why you’re getting that error message, but one thing to watch out for as I recall, is if you change the font of a TextMesh you need to also manually update the font material of the TextMesh to the new font.

That was it! Working great now. Thanks!!!