I get the font on the TextMesh component with my code, but the characters are not drawn correctly.
If i change the font from editor ,to None and back to Gabriola, it works.
I’m begining to think that this is Unity3 bug.
p.s.
Yes, I know that…
I’m actually using a font called Gabriola. (FontName is just for example)
And yes, of course I added text to .text string.