Hi,
I’ve read a few answers that seem related to this, but the answer I see given a lot is not working for me.
I have a script that declares a var of type TextMesh (I have also done this with a var od type GameComponent, and then used GetComponent to get a reference to the TextMesh, but the problem remains)
When I update the TextMesh by setting the .text field to a new value, it does not update at runtime. However, once I stop the scene from running the text is updated within the editor!
I have seen references to issuing .Commit(), but I believe that is for 2d work? - TextMesh does not have a .Commit() method.
The only answers I can find on the net just say to update TextMesh.text . For me, that doesn’t work - the mesh is not updated in the game, but it is in the editor. Windows 7 (I’ve seen one reference to a bug in Android that has a similar behaviour)
Does anyone know whats going on?