In making a top-down 3D fighter rotate on it’s axis, what is the best way to clamp the rotation and also apply force so that it still moves left/right like a real airplane would?
I am designing a semi-clone game much like 1994’s “Raptor” produced by Mountain King. While left/right and up/down movement works, I can’t apply rotation without it affecting movement. Is there any way to rotate and keep it from changing it’s general movement?
I have tried using a RigidBody to freeze it and it still rotates down and off the map.